/**
 * Copyright 1998-2012 Epic Games, Inc. All Rights Reserved.
 */
class UnrealInvaders_Enemy extends UTVehicleFactory;

defaultproperties
{
	Begin Object Name=SVehicleMesh
		SkeletalMesh=SkeletalMesh'UIPackage.Mesh.SK_VH_Enemy'
		Translation=(X=0.0,Y=0.0,Z=0.0)
	End Object

	Components.Remove(Sprite)

	Begin Object Name=CollisionCylinder
		CollisionHeight=+40.0
		CollisionRadius=+100.0
	End Object

	VehicleClassPath="UnrealInvaders.UIEnemy_Content"
}
